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Stray’s gameplay is fairly simple and straightforward.
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Albeit the cat is an orange tabby in the game, the fact that Stray’s main character doesn’t have a name allows for cat lovers to self-insert their cat into the story, making it easy for players to get heavily invested in Stray’s story – which we’ll discuss more in detail later in the game.
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But also, BlueTwelve’s staff is full of cat owners, and each one contributed to the game with their own experiences with their feline friends, which gives the game a very bespoke, friendly, familiar, and warm feel. The cat’s look and behavior are primarily based on Murtaugh and the entire concept of Stray is inspired by this cat. The lead cat is mostly modeled after the personal cat of BlueTwelve Studios’ cofounders – Murtaugh. You can nap in all sorts of places, snuggle with the robots and nuzzle against their legs, and do all sorts of other simple things that the game allows you to do that are consistent with real-world cat behavior.īut what really sells the immersion is just how accurately BlueTwelve Studios rendered their lead character – the cat. There’s a lot of attention to detail in the game that both cat owners and regular players alike would recognize these behaviors and acknowledge that hey, cats do actually act like these. There’s a dedicated button for meowing, you can scratch at posts and fabrics, and even push objects down the edge of surfaces like most cats do. I can’t believe I’m saying this, but Stray immerses you so much that you do feel like you’re a cat. In that aspect, BlueTwelve Studios did a pretty great job in making players feel like they are a cat. But that only comes second to the fact that you play as a cat. Sure, exploring a post-apocalyptic, post-human, cyberpunk-esque city with a robot society is also an exciting aspect of the game. Stray’s appeal comes mainly from the fact that you play as a cat. There are hostile robots in the game that are involved in the game’s stealth sequences, and organic bug-like beings called Zurks infest the undercity that pose a threat to you and the other inhabitants of the undercity, who drive the more action-oriented and some of the most intense moments of the game. The robots in this game have developed sentience, and each of the robot characters you’ll meet in this game has its own personality and would react to the cat in different ways. He then finds himself in a cyber undercity that has not seen humans for a long time and has since become a society of robots. In Stray, players take control of a stray cat that has been separated from his clowder. Stray is an immersive action-adventure game with environmental puzzles, platforming, and stealth elements. But is Stray worth the hype? Would the game actually be enjoyable to all sorts of audiences – from cat lovers to action-adventure fans? We’ll help you learn the answer here in our Stray Review so that you’d know if you should play Stray. Match the game’s adorable elevator pitch and the expertise and reputation of its publisher, and you get a game that would capture many people’s attention.
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But then, the game is being published by Annapurna Interactive, a reputable publisher that has brought a lot of amazing games to players in the past several years, such as Neon White, The Outer Wilds, and The Artful Escape. Cue “Everybody Wants To Be A Cat” from “Aristocats.” Almost anyone who has an ounce of fluff in their heart immediately became intrigued by the prospect of playing as a cat, and Stray quickly became one of the most desired games of the year, becoming July’s most wishlisted game on Steam at the start of the month. It has, after all, a unique but simple premise. BlueTwelve Studios didn’t have to spend a lot of resources to make people interested in Stray.